The thinking behind Afterline.

Afterline is a mobile arena action game built around light cycles and temporary walls. Riders manage speed and charge, use boost and braking, and choose where a wall will create an opening or cut off a rival.

The development build explores Practice, Duel and Free-for-all alongside objective modes such as Energy Run and Nexus Rush. Landscape touch controls and computer-controlled rivals support the current mobile direction. Visuals on this site are identity concepts; modes and release details may change.

INSIDE THE PRODUCT

Taking shape in the studio.

  • Practice, Duel, and Free-for-all riding modes
  • Energy Run: collect energy and bank it at the reactor
  • Nexus Rush: carry the Core through three connected districts
  • Landscape touch controls and tactical computer-controlled rivals

A mobile game in active development. This card is a studio identity concept; modes and release details may change before launch.